AI Insights · Timothy · July 2025
Top 5 iOS Racing Games in South America: Q2 2025 Performance
Explore the performance of the top 5 racing games on iOS in South America during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the iOS racing games segment in South America showcased some intriguing trends. Here, we delve into the performance of the top five racing games based on data from Sensor Tower.
Real Racing 3: Car Race Game from Electronic Arts saw a fluctuating revenue trend, starting at around $1.7K and peaking at $2.6K towards the quarter's end. Downloads increased significantly, reaching a high of approximately 14.7K in late June. The game maintained a robust active user base, fluctuating between 40K and 50K throughout the quarter.
Need for Speed No Limits Game, also by Electronic Arts, experienced a gradual decline in revenue, ending at around $1.3K. Downloads remained relatively stable, with peaks of over 12K in mid-April. Active users showed minor fluctuations, averaging around 23K.
Nintendo’s Mario Kart Tour witnessed steady revenue, hovering around $1.5K. A significant spike in downloads was noted in early June, reaching 16.7K. Active users surged towards the end of the quarter, peaking at over 80K.
Downhill Race League by BoomBit, Inc. showed a varied revenue pattern, peaking at $447 in early June. Downloads saw a substantial increase in May, reaching over 23K. The game’s active users peaked at 20K in mid-May and remained above 12K for the remainder of the quarter.
Lastly, CarX Street from CarX Technologies exhibited a steady revenue increase, ending at $1.7K. Downloads peaked at around 9.7K in mid-April, while active users reached over 100K in early June.
These insights provide a snapshot of the dynamic racing games market in South America on the iOS platform during Q2 2025. For more detailed analytics, visit Sensor Tower.